Combat progression

Dungeons

Velora's main campaign uses three story dungeons. They are meant to feel like progression milestones, each leading you deeper into the main story.

LOH boss room
Dungeon I

LOH

Your first major dungeon and the first real step into Velora's combat story. LOH introduces the dungeon structure, the story clues behind the rift, and the boss encounter that sets the tone for everything after it.

First dungeonStory required30 min cooldown
  • Use Darcy as the dungeon access NPC.
  • Fight through LOH's encounters and boss to complete your first dungeon milestone.
  • Complete LOH before moving on to Demon Castle.
  • Its rewards set the baseline for the rest of your dungeon progression.
Demon Castle dungeon interior
Dungeon II

Demon Castle

A darker follow-up to LOH with tougher combat, a more dangerous atmosphere and a deeper push into the main campaign. This is where the threat behind the story becomes impossible to ignore.

Second dungeonHarder combatStory progression
  • Unlocked later in the main questline through Darcy.
  • Designed to follow LOH instead of replacing it.
  • Loot continues your dungeon progression with stronger rewards.
  • Completing it advances the story toward the final chapter.
Unknown final dungeon
Dungeon III

Prism Nexus

The final dungeon is still being kept hidden. It will serve as the last major dungeon chapter and bring together the Core, the rift and Dr. Elias Voss.

Final dungeonLate gameStory finale
  • Intended to unlock after LOH and Demon Castle.
  • Built as the final story reveal instead of just another loot run.
  • Expect it to reward preparation from mining, farming and earlier dungeon progression.

Prepare before entering.

Upgrade your gear, bring supplies and follow the intended story order instead of skipping straight to the hardest content.

Dungeon preparation